Deities
Greater Deities
- Lord Ao is the over god of Toril, who only answers to a superior entity known only as a "being of light." All deities of Toril are subject to him, even those who also operate in other crystal spheres and planes, and he sets it so that (after the Time of Troubles) gods can "die" from a lack of worship to make them act like guardians of the Balance rather than kings of mortals. The cult of Ao is led by "ministers" instead of clerics, and none of them appear in the afterlife. Ao dictates that no two gods in the same pantheon can have identical portfolios, and when two gods clash, either one god fades from the Realms, the gods merge, or one or both gods alters their portfolio. He is also the creator of the crystal sphere that holds the world of Toril, and the crystal also spawned the twin goddesses Selune and Shar, the first Toril deities.
- Akadi is the goddess of Movement, Speed and Air Elementals. Here alignment is primarily neutral
- Asmodeus: God of sin, King of the Nine Hells. Lawful evil.
- Bane, also known as the "Black Hand" and "Black Lord", is the deity of hatred, fear, and tyranny. Bane is commonly worshipped by lawful evil fighters, magic-users, illusionists, assassins, thieves, monks and clerics. He is formerly part of the Dead Three, a triad of mortals sworn to achieve godhood. Along with Bhaal, and Myrkul, they are granted power by Jergal after a long struggle for power. He has the reputation of never being seen, though stories of freezing black-taloned hand and eyes of blazing fire spread. He is killed by Torm during the Time of Troubles, though his essence survives. He is kept by his high priests, and he eventually revivies.
- Cauntea (also called Bhalla): Goddess of agriculture, farmers, gardeners, summer. Neutral Good.
- Cyric: God of murder, lies, intrigue, strife, deception, illusion. Chaotic Evil.
- Grumbar: God of elemental earth, solidity, changelessness, oaths. True Neutral
- Etugen (aspect of Grumbar): Goddess of the earth, herds, and pastures for the Horde.
- Istishia: God of elemental water, purification, wetness. True Neutral.
- Kelemvor: God of death, the dead. Lawful Neutral.
- Kossuth: God of elemental fire, purification through fire. True Neutral
- Lathander: God of spring, dawn, birth, youth, vitality, athletics. Neutral Good
- Amaunator (also called At'ar): Former god of bureaucracy, law, order, the sun. Faded from lack of worship. Reappears as an evolving aspect of Lathander. Lawful Good.
- Lolth: Goddess of Drow, spiders, darkness, chaos, evil, assassination. Chaotic Evil.
- Mystra (also called the hidden one): Goddess of magic, spells, the Weave. Neutral Good
- Oghma (also called Curna): God of knowledge, invention, inspiration, bards. True Neutral
- Selune ( also called Bright Nydra, Elah, and Lucha): Goddess of the moon, stars, navigation, prophecy, questers, good and neutral lycanthropes.
- Shar: Goddess of dark, night, loss, forgetfulness, unrevealed secrets, caverns, dungeons, the Underdark. Neutral Evil.
- Silvanus: God of wild nature, druids. True Neutral
- Sune: Goddess of beauty, love, passion
- Talos: God of storms, destruction, rebellion, conflagrations, earthquakes, vortices. Chaotic Evil. Aspect of Gruumsh
- Tempus( also called Tempos): God of war, battle, warriors. Chaotic Neutral.
- Torm: God of duty, loyalty, obedience, paladins. Lawful Good.
- Tyr: God of justice. Lawful Good. (Now a dead power)
- Ubato: God of creation, jungles, Chult, the Chultans, dinosaurs. True Neutral
Intermediate Deities
- Auril: Goddess of cold, winter
- Bahamut (also called Xymor): God of good dragons, wind, wisdom, justice
- Beshaba: Goddess of random mischief, misfortune, bad luck, accidents.
- Gond (also called Zionel): God of artifice, craft, construction, smithwork
- Helm: god of guardians, protectors, protections (now a dead power)
- Ilmater: god of endurance, suffering, martyrdom, perseverance.
- Loviatar: Goddess of pain, hurt, agony, torment, suffering, torture.
- Mask: God of thieves, thievery, shadows. Neutral Evil; symbol is a black velvet mask tinged with red.
- Mielikki: Goddess of forests, forest creatures, rangers, dryads, autumn
- Tiamat: Goddess of evil dragons, evil reptiles, greed, Chessenta
- Tymora: Goddess of good fortune, skill, victory, adventurers
- Umberlee: Goddess of oceans, currents, waves, sea winds.
- Waukeen, also known as "the Merchant's Friend". is the goddess of trade, money and wealth
Lesser Deities
- Azuth: God of wizards, mages, spellcasters in general (now a dead power)
- Deneir, also known as "Lord of all glyphs" and "the scribe of oghma", is the deity of literature, art, knowledge, glyphs, images, and cartography.
- Eldath: is the Faerunian deity of peace. Her godma is pacifistic, requiring nonviolence of her followers. Eldath protects rivers, streams, and druids' groves, and mortal creatures are incapable of committing acts of violence while in her presence. She is The Quiet One, and Goddess of Singing Waters, goddess of waterfalls, springs, steams, pools, stillness, peace, quiet places, and the guardian of druids' groves; she is a neautral demigoddess from the Prim Material Plane. She is described as being connected to Silvanus, and is "the supreme pacifist" who "guards all druids' groves, and when she is present in any grove, that place becomes a Sanctuary where no blows land and no one feels anger."
- Lliira: Goddess of joy, happiness, dance, festivals, freedom, liberty.
- Lurue: Goddess of intelligent beasts, talking beasts
- Malar, also known as the "Beastlord", is the deity of the hunt, evil lycanthropes, bestial savagery, and bloodlust.
- Milil: God of poetry, song, eloquence
- Shaundakul: God of wind, portals, travel, exploration, caravans
- Talona: Goddess of disease, poison
- Sss'thasine'ss (aspect of Talona): venomous creatures
Demideities
- Drasek Riven is the god of shadows. He is originally both an assassin and the second of the Five Chosen of Mask, who cares for the Temple on the Wayrock far in the Inner Sea, and awaits the call of the Shadowlord. Although Drasek Riven is a cold-blooded killer, he has a true compassion for his dogs, and once a young mentally handicapped child named Elden, by giving him some juggling balls. He has one eye, which may find unsettling, and a very hard exterior. He becomes a demigod after inheriting a part of Mask's portfolio after the battle with Kesson Rel. After the events in The Godborn, Riven has all of Mask's divinity and has taken his place.
- Finder Wyvernspur is the deity of the cycle of life, transformation of art, and saurials.
- Fzoul Chembryl: Became a demigod under Bane's Service
- Garagos, also known as "Targus", "the Reaver." and "Master of All Weapons," is the deity of war, skill-at-arms, destruction and plunder
- Gargauth, also known as the "Tenth Lord of Nine," the "Lost Lord of the Pit," and the "Hidden Lord," is the deity of betrayal, cruelty, political corruption, and powerbrokers.
- Gwaeron Windstrom: God of tracking, rangers of the North
- Hoar: God of revenge, retribution, poetic justice
- Jergal: God of fatalism, proper burial, guardian of tombs
- Nobanion: God of royalty, lions and feline beats, good beasts
- The Red Knight, also known as "Lady of Strategy" and "Grandmaster of the Lanceboard", is deity of strategy, planning, and tactics. She is depicted as a dark haired woman in red plate armor who wields a longsword called Checkmate. She is elevated to godhood by Tempus, who she looks to as a father figure. Knowing her real name gives power over her, so only Tempus knows of it. She is an ally of Torm and Valkur, and an enemy of Garagos and Cyric. Her dogma dictates the use of careful tactics in battle to achieve victory, under the belief that sound strategy is the best way to win a battle with the most favorable outcome.
- Rivalen Tanthul: Became a demi god under Shar's service.
- Savras: God of divination, fate, truth (now a dead power)
- Sharess, also known as "The Dancing Lady" and "Mother of Cats", is the deity of hedonism, sensual fulfillment, feast halls, and cats. She is depicted as a beautiful, voluptuous woman with the head of a cat. She has the individualistic and hedonistic personality of a feline and she is constantly grooming herself to ensure her appearance is always up to standards. Her clergy run many feasthalls throughout large cities, which seek to indulge every pleasure imaginable.
- Shiallia, also known as "Dancer in the Glades", "Daughter of the High Forest," and "Lady of the Woods", is the deity of fertility, woodland glades, and growth. She is earthy and charming in a childlike way, she loves playing with the creatures of the woodland, and she is very protective of them. Shiallia's worshippers include druids, nuptial couples, and agricultural workers. Worshippers of Shiallia are described as protectors of nature, spending their lives tending to the earth, planting and nurturing and looking after the ill. they guide those who are lost in the woods, and sometimes are given the name Silent Helpers. Her scriptures state that the goal of living is to survive and procreate, nature shapes the world, and that death is not to be feared.
- Siamprphe is the Goddess of nobles, rightful rule of nobility, and human royalty. siamorphe is the vessel of a semi-divine power, which is passed down to a successor when the successor is dying. The current Siamorphe is the latest in the lineage. By preference, the successor is a direct descendant of the previous power's mortal form, but anyone of noble blood will suffice. The former Siamorphe was nobleman of Baldur's Gate, who passed the power to Lady Siamorphe of Waterdeep, chosen when she was killed in a riot in the Year of the Dusty Throne.
- Ulutiu is the deity of glaciers, polar enviornments, and arctic dwellers. He is the father of the Giant Kin races, and he is worshiped by the Arctic Ulutiun peoples of the Great Glacier and the Sea of Moving Ice off Icewind Dale. He is depicted as a very large man with a sullen appearance, and his symbol is a necklace of blue and white ice crystals. He exiles himself after his affair with Othea is discroberdy by Annam, and Auril is slowly draining his power so that she can subsume his portfolio after his death.
- Uthgar, also known as "Father of the Uthgardt" and "Battle Father:, is the deity of uthgardt barbarian tribes and physical strength. Born Uthgar Gardolfsson, the son of Gardolf Beorunna, Thane of Ruathyn. Uthgar grew up to become a fierce warrior and great tactician like his father, though had less moral compunctions than him when it came to personal combat. Late in life, he entered into combat with Gurt, Lord of the Pale Giants during the attack and sustained mortal wounds in an epic battle. When he succumbed to them on the site that would become Morgur's Mound, his followers declared themselves the Uthgardt in his honor, separating themselves into tribes named after spirits that he was said to have tamed. Tempus rewarded him by elevating him to demigodhood. After the Spellplague, Uthgar became an exarch of Tempus.
- Valkur, also known as "The Mighty" and "Captain of Waves", is the deity of sailors, ships, favorable winds, and naval combat. Valkur's philosophy puts him in conflict with the capricious ocean goddess Umberlee. Valkur's symbol is a shield bearing a cloud with three lightning bolts, and his favored weapon is a cutlass known as "The Captain's Cutlass". Valkur's dogma emphasises living life with vigor and striving against the elements.
- Velsharoon, also known as the Archmage of Necromancy and the Vaunted, is the demigod of necromancy, necromancy, evil liches, lichdom, and undeath. He is seen as a successor to Myrkul, and he is worshiped by many liches, evil mages, and members of the Cult of the Dragon. He teaches the nirvana is achieved through gaining the power, longevity and knowledge of the state between life and death. He wields a staff known as the "Skull Staff of the Necromancer", which is an Imaskari artifact. He is originally a renegade wizard, who uses a set of texts penned by Talos to achieve immortality and divinity by using the blood of adventures. He later pledges his allegiance instead to Azuth, which enrages Talos, who is stopped by Mystra before he can obtain vengeance.
1)One becomes a quasi-deity by either a) being sponsored by a Power, b) by being the child of a Power or c) being a very powerful mortal who gains a number of worshipers.
Quasi-deities
Quasi-deities
- Tchazaar: Dragon-god of battle, Chessenta, strength, victory. He was a red dragon who posed as a human warlord and eventually became a god for a time. Known as father of Chessenta. chaotic evil.
****Information from List of Forgotten Realms Deities