Planet: Toril
Continent: Faerun
Countries: Chessenta, Aglarond, Calimshan, Chondath, Halruaa, Impiltur, Luiren, Mulhorand, Tethyr, Thay, Thesk, Unther, Vaasa
Regions: Sword Coast, Dragon Coast, the shining plains, the Vast
Geography:
The most dominant feature of the continent is the Sea of Fallen Stars. This is an irregular inland sea that keeps the neighboring lands fertile and serves as a major trade route for the bordering nations.
Next in significance is the Shaar, a broad region of grasslands in the south that, together with a large body of water called the Lake of Steam, separates the area around the inland seas from the coastal nations at the southern edge of the continent. To the east, Faerun is bordered by a vast region of steppe that separates it from Kara-Tur. In the north are massive glaciers, named Pelvuria and Reghed, and a region of tundraw. South of the continent, separated by the Great Sea, is a sub-tropical land called Zakhara.
Continent: Faerun
Countries: Chessenta, Aglarond, Calimshan, Chondath, Halruaa, Impiltur, Luiren, Mulhorand, Tethyr, Thay, Thesk, Unther, Vaasa
Regions: Sword Coast, Dragon Coast, the shining plains, the Vast
Geography:
The most dominant feature of the continent is the Sea of Fallen Stars. This is an irregular inland sea that keeps the neighboring lands fertile and serves as a major trade route for the bordering nations.
Next in significance is the Shaar, a broad region of grasslands in the south that, together with a large body of water called the Lake of Steam, separates the area around the inland seas from the coastal nations at the southern edge of the continent. To the east, Faerun is bordered by a vast region of steppe that separates it from Kara-Tur. In the north are massive glaciers, named Pelvuria and Reghed, and a region of tundraw. South of the continent, separated by the Great Sea, is a sub-tropical land called Zakhara.
Countries
Chessenta
Chessenta is a country of individual city-states. Apart from the most affluent city of Cimbar, an important town is Luthcheq. Its approximately 3,4000,000 inhabitants are mostly humans, with haflings, dwarven, half-orc, and lizardfolk enclaves. Capital is Cimbar. Government City-states. Ruler none.
Chessenta is a country of individual city-states. Apart from the most affluent city of Cimbar, an important town is Luthcheq. Its approximately 3,4000,000 inhabitants are mostly humans, with haflings, dwarven, half-orc, and lizardfolk enclaves. Capital is Cimbar. Government City-states. Ruler none.
Aglarond
Aglarond is an autocratic kingdom on the continent of Faerun in the Southwesternmost part of the Unapproachable East, with the capital of Velprintalar. It is a peninsula bordered on the west by the Sea of Fallen Stars and Altumbel and on the East by Thay. Most of its land is covered in Yuirwood. Filled with magic and mystery, it is ruled by one of the most potent spellcasters of the Realms, the Simbul, who also has an affair with the immensely powerful archmage Elminster. On the north are the Dragonjaw Mountains. it is mostly humans who make up the nearly 1,300,00 inhabitants, though one third are half-elves and a fair number of elves. This area is rumored to have once been the elven realm of Yuireshanyaar, home to the all but forgotten race of Star Elves.
Aglarond is constantly fending off attacks from Thay.
Altumbel is a "sub-peninsula"; that is, a peninsula's peninsula, which is located at the western end of the peninsula of Aglarond. its capital is located at the western end of the peninsula of Aglarond. Its capital is Spandeliyon, and the inhabitants distrust non-humans, especially elves. It has the reputation of being backward.
The economy is mostly fishing, but piracy is exceptionally high here and may be counted as part of the economy.
Aglarond is an autocratic kingdom on the continent of Faerun in the Southwesternmost part of the Unapproachable East, with the capital of Velprintalar. It is a peninsula bordered on the west by the Sea of Fallen Stars and Altumbel and on the East by Thay. Most of its land is covered in Yuirwood. Filled with magic and mystery, it is ruled by one of the most potent spellcasters of the Realms, the Simbul, who also has an affair with the immensely powerful archmage Elminster. On the north are the Dragonjaw Mountains. it is mostly humans who make up the nearly 1,300,00 inhabitants, though one third are half-elves and a fair number of elves. This area is rumored to have once been the elven realm of Yuireshanyaar, home to the all but forgotten race of Star Elves.
Aglarond is constantly fending off attacks from Thay.
Altumbel is a "sub-peninsula"; that is, a peninsula's peninsula, which is located at the western end of the peninsula of Aglarond. its capital is located at the western end of the peninsula of Aglarond. Its capital is Spandeliyon, and the inhabitants distrust non-humans, especially elves. It has the reputation of being backward.
The economy is mostly fishing, but piracy is exceptionally high here and may be counted as part of the economy.
Calimshan
The Calim desert covers a sizable area of Calimshan, and dominates much of Calimshan's life and outlooks as a result. The lands bordering it are only slightly more fertile. in calimshan, wealth is of the utmost importance, which is sought after so that the seeker can lead a life of leisure. While few attain this goal, most Calimshanites aspire towards it. Gadgets and magical items are commonly found in Calimshan, where they are widely used as labor-saving devices. Magic-users are held in high esteem, being the providers of the much-sought-after magical devices. Calimshan is ruled by the Pasha in Calimport, although each city governs itself in practice, with the Pasha being unable to carry out any major action without the permission of at least some of the cities' viziers. The magic-users of Calimshan have accidently or intentionally summoned and released a substantial number of other-planar beings. after a good time running amok through their summoners' home and villages, those planar being who are unable to undertake the return trip home on their own gravitate toward the Calim Desert, which they find greatly to their liking.
Calimshan covers the southern corner of Faerun, including the Calim Desert and the Spider Swamp.
This is a powerful empire; trading rivals with Waterdeep; ruled by emperor; has many powerful and wealthy "nobles: called pashas.
Government autocracy. capital calimport. ruler Ralan el Pesarkhal. population 5,300,000 (est). Races humans, half-orcs, halflings, half elves.
calimshan is a good place for magical research
The Calim desert covers a sizable area of Calimshan, and dominates much of Calimshan's life and outlooks as a result. The lands bordering it are only slightly more fertile. in calimshan, wealth is of the utmost importance, which is sought after so that the seeker can lead a life of leisure. While few attain this goal, most Calimshanites aspire towards it. Gadgets and magical items are commonly found in Calimshan, where they are widely used as labor-saving devices. Magic-users are held in high esteem, being the providers of the much-sought-after magical devices. Calimshan is ruled by the Pasha in Calimport, although each city governs itself in practice, with the Pasha being unable to carry out any major action without the permission of at least some of the cities' viziers. The magic-users of Calimshan have accidently or intentionally summoned and released a substantial number of other-planar beings. after a good time running amok through their summoners' home and villages, those planar being who are unable to undertake the return trip home on their own gravitate toward the Calim Desert, which they find greatly to their liking.
Calimshan covers the southern corner of Faerun, including the Calim Desert and the Spider Swamp.
This is a powerful empire; trading rivals with Waterdeep; ruled by emperor; has many powerful and wealthy "nobles: called pashas.
Government autocracy. capital calimport. ruler Ralan el Pesarkhal. population 5,300,000 (est). Races humans, half-orcs, halflings, half elves.
calimshan is a good place for magical research
Chondath
Chondath is a country with a long history, located in the Vilhon Reach on the continent of Faerun. It is a confederation of city-states under the capital of Arrabar, but used to be a powerful nation in the times long past. It has an estimated 2,000,000 inhabitants, most of whom are humans, but with elven and dwarven minorities.
Waukeen, the goddess of trade, is highly worshipped here. Other important gods are Helm, god of guardians; Lliira, goddess of joy; Mala, god of the hunt; Talos, god of storms; and Tempus, god of war. It is more of less of a plutocracy
Reth is one of the five free cities which form the city-state of Chondath.
Chondath is a country with a long history, located in the Vilhon Reach on the continent of Faerun. It is a confederation of city-states under the capital of Arrabar, but used to be a powerful nation in the times long past. It has an estimated 2,000,000 inhabitants, most of whom are humans, but with elven and dwarven minorities.
Waukeen, the goddess of trade, is highly worshipped here. Other important gods are Helm, god of guardians; Lliira, goddess of joy; Mala, god of the hunt; Talos, god of storms; and Tempus, god of war. It is more of less of a plutocracy
Reth is one of the five free cities which form the city-state of Chondath.
Halruaa
Is a land of wizards on the continent of Faerun. The fabled, quiet and wealthy magocracy of Halruua is justly depicted as a land of wonders. Created by archwizards foreseeing the fall of Netheril, this land combines the peace and harmony of Cormyr with the magic powers of Thay(Like Thayans, they practice circle magic and two thirds of Halruaans have magical powers of some sort),
Well protected by mountain ranges on three sides acting as natural fortifications (Nathaghal - North wall, Muaraghal - east wall, and Lhairghal -west wall) and the Great Sea along the south and led by a score of diviners. Halruaans live in a perfect haven. They don't really want to leave their place except for adventuring and why would they? Nowhere else in Faerun would they find a better place than home.
The nation is divided into section by three rivers that meet at Lake Halruaa in the center. Along its northern shores lies the small capital city of Halarahh, with around 8000 inhabitants.
Halruaa is not safe from harm, though. They are constantly under the threat of the Crinti marauders from Dambrath and next to them (although separated by a mountain range) lies Rethild, the Great (and cursed) Swamp.
capital Halarahh. Government magocratic oligarchy. Ruler King Zalathorm. Pop 1,675,000. Races humans, dwarves, halflings, elves and half elves
Is a land of wizards on the continent of Faerun. The fabled, quiet and wealthy magocracy of Halruua is justly depicted as a land of wonders. Created by archwizards foreseeing the fall of Netheril, this land combines the peace and harmony of Cormyr with the magic powers of Thay(Like Thayans, they practice circle magic and two thirds of Halruaans have magical powers of some sort),
Well protected by mountain ranges on three sides acting as natural fortifications (Nathaghal - North wall, Muaraghal - east wall, and Lhairghal -west wall) and the Great Sea along the south and led by a score of diviners. Halruaans live in a perfect haven. They don't really want to leave their place except for adventuring and why would they? Nowhere else in Faerun would they find a better place than home.
The nation is divided into section by three rivers that meet at Lake Halruaa in the center. Along its northern shores lies the small capital city of Halarahh, with around 8000 inhabitants.
Halruaa is not safe from harm, though. They are constantly under the threat of the Crinti marauders from Dambrath and next to them (although separated by a mountain range) lies Rethild, the Great (and cursed) Swamp.
capital Halarahh. Government magocratic oligarchy. Ruler King Zalathorm. Pop 1,675,000. Races humans, dwarves, halflings, elves and half elves
Impiltur
is a kingdom of 1,200,000 inhabitants, mainly humans, but also dwarves and halflings, which is ruled by Queen Sambryl from the capital of Lyrabar. Many Paladins are part of the Impiltur's army, the most powerful commanders mountain a legion of Bronze Dragons to protect the realm.
is a kingdom of 1,200,000 inhabitants, mainly humans, but also dwarves and halflings, which is ruled by Queen Sambryl from the capital of Lyrabar. Many Paladins are part of the Impiltur's army, the most powerful commanders mountain a legion of Bronze Dragons to protect the realm.
Luiren
Is the land of the halflings and is a theocracy ruled by Faran Ferromar, who oversees 840,000 inhabitants, almost only made up of halflings, with a small number of humans, elves, and half elves. Its capital is Beluir. The city of Delzimmer is north of Luiren, close to the Eastern Shaar.
Is the land of the halflings and is a theocracy ruled by Faran Ferromar, who oversees 840,000 inhabitants, almost only made up of halflings, with a small number of humans, elves, and half elves. Its capital is Beluir. The city of Delzimmer is north of Luiren, close to the Eastern Shaar.
Mulhorand
Mulhorandi are Egyptians but, contrary to their Earth counterpart, their specific civilization never faded away and they are still building pyramids and being governed by pharaohs. They were brought to Toril by the evil Imaskar in order to help rebuild after a great plague swept through the nation. After countless praises, Lord Ao contacted Ptah who led a part of the Egyptian pantheon (actually, avatars of themselves) from Earth to Toril.
their traditional enemy is another tribe of Mulan who had been captured by the Imaskari at the same time, the kingdom of Unther, whose people come from ancient Mesopotamia.
The Mulhorandi are esclavagists.
capital Skuld, city of shadows. government theocracy. ruler pharaoh horustep III. pop 5,339,520. Humans 95%, half-orcs 2%, Planetouched 2%.
Mulhorandi are Egyptians but, contrary to their Earth counterpart, their specific civilization never faded away and they are still building pyramids and being governed by pharaohs. They were brought to Toril by the evil Imaskar in order to help rebuild after a great plague swept through the nation. After countless praises, Lord Ao contacted Ptah who led a part of the Egyptian pantheon (actually, avatars of themselves) from Earth to Toril.
their traditional enemy is another tribe of Mulan who had been captured by the Imaskari at the same time, the kingdom of Unther, whose people come from ancient Mesopotamia.
The Mulhorandi are esclavagists.
capital Skuld, city of shadows. government theocracy. ruler pharaoh horustep III. pop 5,339,520. Humans 95%, half-orcs 2%, Planetouched 2%.
Tethyr
Is a country on the Sword Coast (western coast) of the continent of Faerun. There is an important elven population in its forests that frequently come into conflict with the overwhelming human majority.
At the time when the country of Tethyr was detailed in the Empire of the Sands, the former royal family had all been killed, and the country had fractured into petty kingdoms, independent villages and towns, and bandit holdings. the Company of Eight is a group of eight adventurers dedicated to promoting peace in Tethyr.
The Snowflake Mountains is a mountain range in the far east of Tethy. Not directly in the sphere of interest of any nations, the Snowflake Mountains are located between Tethyr, Amn, the Shining Plains, and the Lake of Steam. The Snowflake Mountains are best known for the Edificant Library, a place of Deneir and Oghma worshipping, and the childhood home of Cadderly Bonaduce. It has now been magically rebuilt and is called Spirit Soaring.
With its lack of centralized government, Tethyr makes an ideal setting for power hungry adventurers.
capital darromar. government feudal monarchy. ruler queen zaranda star rhindaun and king haedrak III. pop 3,750,000, race humans, halflings, elves
Is a country on the Sword Coast (western coast) of the continent of Faerun. There is an important elven population in its forests that frequently come into conflict with the overwhelming human majority.
At the time when the country of Tethyr was detailed in the Empire of the Sands, the former royal family had all been killed, and the country had fractured into petty kingdoms, independent villages and towns, and bandit holdings. the Company of Eight is a group of eight adventurers dedicated to promoting peace in Tethyr.
The Snowflake Mountains is a mountain range in the far east of Tethy. Not directly in the sphere of interest of any nations, the Snowflake Mountains are located between Tethyr, Amn, the Shining Plains, and the Lake of Steam. The Snowflake Mountains are best known for the Edificant Library, a place of Deneir and Oghma worshipping, and the childhood home of Cadderly Bonaduce. It has now been magically rebuilt and is called Spirit Soaring.
With its lack of centralized government, Tethyr makes an ideal setting for power hungry adventurers.
capital darromar. government feudal monarchy. ruler queen zaranda star rhindaun and king haedrak III. pop 3,750,000, race humans, halflings, elves
Thay
Is a magocracy of the dreaded red wizards. it can be considered as the evil counterpart of the magocracy of halruaa, which make sense, both being practitioners of circle magic. The coastal part of Thay is the Priador. Thay is constantly warring with its neighbor. Thayans practice slavery.
capital Eltabbar. pop 4,900,000. race humans, gnolls, orcs, dwarves, goblins, halflings
Is a magocracy of the dreaded red wizards. it can be considered as the evil counterpart of the magocracy of halruaa, which make sense, both being practitioners of circle magic. The coastal part of Thay is the Priador. Thay is constantly warring with its neighbor. Thayans practice slavery.
capital Eltabbar. pop 4,900,000. race humans, gnolls, orcs, dwarves, goblins, halflings
Thesk
an oligarchian region consisting of 850,000 people, inhabited by humans, gnomes, and orcs, with no official capital. though the city state of Phsant commonly fills that role, It is economically dependent on the city-state of Telflamm and Kara-tur goods shipped from the far east.
Ashanath is a minor kingdom east of the Great Dake and Thesk, south of Narfell and north of Thay. Despite its fertile lands, it is at present mostly unsettled, with few resemblances of the fallen kingdom of capital city Shandaular.
Telflamm is a large city state and a part near Thesk. it is approximately 23,500 inhabitants apparently are under the rule of a "merchant prince", though behind the scene it is the Shadowmasters, a thieves guild, who runs the city.
an oligarchian region consisting of 850,000 people, inhabited by humans, gnomes, and orcs, with no official capital. though the city state of Phsant commonly fills that role, It is economically dependent on the city-state of Telflamm and Kara-tur goods shipped from the far east.
Ashanath is a minor kingdom east of the Great Dake and Thesk, south of Narfell and north of Thay. Despite its fertile lands, it is at present mostly unsettled, with few resemblances of the fallen kingdom of capital city Shandaular.
Telflamm is a large city state and a part near Thesk. it is approximately 23,500 inhabitants apparently are under the rule of a "merchant prince", though behind the scene it is the Shadowmasters, a thieves guild, who runs the city.
Unther
was once a great empire but now seems to be in decline. the country is a magocracy and is ruled by the Northern Wizards from the capital of Messemprar, formerly named Unthalass. It has around 4,260,000 inhabitants, consisting of mainly humans but also smaller numbers of dwarves and halflings.
Unther resembles the Mesopotamian civilization.
was once a great empire but now seems to be in decline. the country is a magocracy and is ruled by the Northern Wizards from the capital of Messemprar, formerly named Unthalass. It has around 4,260,000 inhabitants, consisting of mainly humans but also smaller numbers of dwarves and halflings.
Unther resembles the Mesopotamian civilization.
Vaasa
It borders on the Pelvuria, the Great Glacier, to the North, and is largely uninhabited, except for small villages of humans, dwarves, orcs, and half-orc. There is a city named Palishchuk in the Northeastern Corner, primarily inhabited by half-orcs and is in clear view of the Great Glacier. In the northernmost part of Vaasa near Palishchuk lies Castle Perilous, a remnant of the time Zhengyi the Witch-King, that is inhabited by a dracolich named Urshula the Black, controlled by Bregan D'aerthe. Vaasa is bordered on the west by the Galena mountains which are nearly impassable except for a small valley in which the Barony of Bloodstone has been founded. This Barony is enclosed within the mountain range by huge walls known as the Vaasan Gate and the Damaran Gate, respective to which side of the mountain range they open up into.
It borders on the Pelvuria, the Great Glacier, to the North, and is largely uninhabited, except for small villages of humans, dwarves, orcs, and half-orc. There is a city named Palishchuk in the Northeastern Corner, primarily inhabited by half-orcs and is in clear view of the Great Glacier. In the northernmost part of Vaasa near Palishchuk lies Castle Perilous, a remnant of the time Zhengyi the Witch-King, that is inhabited by a dracolich named Urshula the Black, controlled by Bregan D'aerthe. Vaasa is bordered on the west by the Galena mountains which are nearly impassable except for a small valley in which the Barony of Bloodstone has been founded. This Barony is enclosed within the mountain range by huge walls known as the Vaasan Gate and the Damaran Gate, respective to which side of the mountain range they open up into.
Regions
Anauroch
Also called the Great Sand Sea, is a magical desert. The desert is a remnant of the once-powerful Netheril Empire. It is now inhabited by the Bedines, and since very recently by the archwizards of Shade.
Anauroch that "It is not a natural desert, and it is not all hot sands." In fact it is three deserts. The hot, dry desert of sand dunes which most folk imagine all Anauroch to be like is known as "the Sword" and actually makes up only roughly the southern third of the region. North of that lies a region of wind-scoured bare rock, called "the Plain of Standing Stones" despite very little of it being flat plain. The most northerly region is a vast sheet of ice overlying bedrock and marked with many rifts named "the High Ice."
capital shade (none for the bedine). government magocracy (city of shade), tribal (the bedine). pop 114,048, not including the city of shade. race humans, asabi, gnolls.
related places
Also called the Great Sand Sea, is a magical desert. The desert is a remnant of the once-powerful Netheril Empire. It is now inhabited by the Bedines, and since very recently by the archwizards of Shade.
Anauroch that "It is not a natural desert, and it is not all hot sands." In fact it is three deserts. The hot, dry desert of sand dunes which most folk imagine all Anauroch to be like is known as "the Sword" and actually makes up only roughly the southern third of the region. North of that lies a region of wind-scoured bare rock, called "the Plain of Standing Stones" despite very little of it being flat plain. The most northerly region is a vast sheet of ice overlying bedrock and marked with many rifts named "the High Ice."
capital shade (none for the bedine). government magocracy (city of shade), tribal (the bedine). pop 114,048, not including the city of shade. race humans, asabi, gnolls.
related places
- the empire of shadows is nebulous country in southern anauroch, mainly consisting of whatever territory the city of shade controls at any given time. the Shadovar are striving to make the Empire of Shadows into a cohesive and permanent nation.
- Hlaungadath is one of the three floating cities that Mystra saved during the destruction of Netheril. It is a city that landed near the High Ice and was eventually abandoned.
- Reghed, or High Ice, is a frozen wasteland located on a plateau in northern Anauroch.
Chultan Peninsula
a peninsula with a tropical climate that lies at the tip of southwest faerun. it is positioned east of the island kingdoms of nimbral and lantan, and to the west of halruaa.
related places
a peninsula with a tropical climate that lies at the tip of southwest faerun. it is positioned east of the island kingdoms of nimbral and lantan, and to the west of halruaa.
related places
- chult is the name of the jungle that entirely covers the chultan peninsula. capital mezro. government tribes, theocracy (mezro). pop 440,000. race humans, goblins, lizardfolk.
- Samarch is a small country in the southern part of the Chultan peninsula with the capital of samargol
- Tashalar is a country to the east of the chultan peninsula linking the peninsula with the continent more specifically the country of Halruaa. It is a merchant oligarchy of 900,000 inhabitants, mainly humans, but with a small minority of lizardfolk and yuan-ti as well. it is governed from the capital of Tashluta.
Dragon Coast
lies at the western extent of the Sea of Fallen Stars, on the southern shore of the Dragonmere, and to the north of the Shinning Plains. To the east it borders up the nation of Turmish. Much of its land is occupied by the forest Gulthmere. It is separated from Turmish by the Orsaun Mountains.
Unlike nearby Cormyr and Sembia, the Dragon Coast has never been able to unite, and the region has seen the rise and fall of numerous city-states. corruption is commonplace. The Red Wizards of Thay and the Cult of the Dragon both make strategic use of the region.
government city states. capital none. pop 820,000. race humans, halflings, half-elves, gnomes.
lies at the western extent of the Sea of Fallen Stars, on the southern shore of the Dragonmere, and to the north of the Shinning Plains. To the east it borders up the nation of Turmish. Much of its land is occupied by the forest Gulthmere. It is separated from Turmish by the Orsaun Mountains.
Unlike nearby Cormyr and Sembia, the Dragon Coast has never been able to unite, and the region has seen the rise and fall of numerous city-states. corruption is commonplace. The Red Wizards of Thay and the Cult of the Dragon both make strategic use of the region.
government city states. capital none. pop 820,000. race humans, halflings, half-elves, gnomes.
Moonsee
North of Faerun. region is dominated by the large titlar lake Moonsea, that is connected to the Sea of FAllen Stars to the south by the River Lis.
Related places
The dragonspine Mountains is a mountain range northwest of the Moonsea, which houses the infamous Citadel of the Raven on their western slopes.
North of Faerun. region is dominated by the large titlar lake Moonsea, that is connected to the Sea of FAllen Stars to the south by the River Lis.
Related places
The dragonspine Mountains is a mountain range northwest of the Moonsea, which houses the infamous Citadel of the Raven on their western slopes.
Sea of Fallen Stars
The largest inland body of water in the world of Faerun, the Sea of Fallen Stars is said to have been formed by a star sent by deities to punish titan's arrogance (some say it was actually the eggs of the first dragons). Its major ramifications include the Dragonmere (aka Lake of Dragons) on the West, the Monsee on the North, the Alamber Sea on the East and the Vihon Reach on the South. They are just the most notable ones, other being the Lake of the Long Arm, the Deepwash, the Bay of Chessenta, the Akanamere, the Alaor or the Easting Reach.
some notable isles include the pirate isles and the isle of prespur
Sea of Moving Ice
North of Icewind Dale and Reghed, the Sea of Moving Ice is the northernmost place in known Faerun and is located west of the Endless Ice Sea. Almost completely uncharted, it is filled with icebergs and Faerunians believe that beyond it lies the domain of their gods.
Shining South
is a region which lies on the southern coast of the continent, out to the Great Sea, stretching from South Faerun to Southeast Faerun, and consists of many city states and kingdoms.
The largest inland body of water in the world of Faerun, the Sea of Fallen Stars is said to have been formed by a star sent by deities to punish titan's arrogance (some say it was actually the eggs of the first dragons). Its major ramifications include the Dragonmere (aka Lake of Dragons) on the West, the Monsee on the North, the Alamber Sea on the East and the Vihon Reach on the South. They are just the most notable ones, other being the Lake of the Long Arm, the Deepwash, the Bay of Chessenta, the Akanamere, the Alaor or the Easting Reach.
some notable isles include the pirate isles and the isle of prespur
Sea of Moving Ice
North of Icewind Dale and Reghed, the Sea of Moving Ice is the northernmost place in known Faerun and is located west of the Endless Ice Sea. Almost completely uncharted, it is filled with icebergs and Faerunians believe that beyond it lies the domain of their gods.
Shining South
is a region which lies on the southern coast of the continent, out to the Great Sea, stretching from South Faerun to Southeast Faerun, and consists of many city states and kingdoms.
Sword Coast
Northwestern coast of Faerun, and stretches from the city state of Baldur's Gate, in the south, along the coast of Sea of Swords, to city-state Waterdeep, and from Waterdeep further north to Neverwinter, Luskan, and Icewind Dale, the Arctic and northernmost region of the Sword Coast.
capital none. pop 660,000 not including waterdeep and baldurs gate. race humans elves, half elves, half orcs, orcs, halflings, gnomes
related places
Northwestern coast of Faerun, and stretches from the city state of Baldur's Gate, in the south, along the coast of Sea of Swords, to city-state Waterdeep, and from Waterdeep further north to Neverwinter, Luskan, and Icewind Dale, the Arctic and northernmost region of the Sword Coast.
capital none. pop 660,000 not including waterdeep and baldurs gate. race humans elves, half elves, half orcs, orcs, halflings, gnomes
related places
- icewind dale is a sub-arctic region along the northernmost part of the sword coast. icewind dale is an icy tundra and the northernmost explored area of the faerun. its only permanent settlements are known as the Ten Towns, a confederation of a number of minor settlements cooperating with each other. the region is mainly populated by fishermen, craftsmen, rangers, dwarves mining the deeps for minerals and precious stones, barbarians, and merchants who tolerate hostile climate in the hope of trading in ivory and gems. the "capital" of the region is the town of Bryn Shander.
Northwest:
w High forest – traditional home of the elves
w Icewind Dale
w Mithral Hall
w Neverwinter: known as the jewel of the north
w The Silver Marches: confederation of humans, dwarves and elves
w The Sword coast: coastline rich of trade, piracy and adventure
w Water Deep: city of splendors, a huge and richly cosmopolitan city on the sword coast
North:
w Anauroch: huge desert
Northwest:
w Thesk
w Nar Fell
w Damara
w Shores of the Sea of Fallen Stars
West:
w Everseka: Crumbling stronghold of elves of faerun
w Tethyr
w Nimbral: mysterious island
East:
w Aglaroad
w Mulhorund
w Thay
Southwest:
w Tashalar
South:
w Halrvaa
w Dambrath
w Luiren
w Veldorn
Other Cities
w Shinaelestra – fading city
w Mitrendain – city of autumn
w Astazalian – city of starlight
w Kingdom of Nachtur
w Isle of Dread
w Fortress of frozen tears
w Broken stone vale
w Vor thomil
w Wilderness Cendriane
w Melith
w Lyndoreth
w Yuirwood
w Valley of Aidreth
w Velharitz falls
w Kingdom of Doekor
w Desert kingdom of Rhohacan
w Kaitzur
w Engeve
w Akezeriuth
w Xailen woods
w Gulvdove
w Tulea tundra
w Mon highlands
w Voltea woods
w Water dragon isle
w Dragon falls
w Hydra marshes
w Opassa beach
w Labura ruins
w Heckran cave
w Kingdom of Guardia
w Mt. woe
w Northern ruins
w High forest – traditional home of the elves
w Icewind Dale
w Mithral Hall
w Neverwinter: known as the jewel of the north
w The Silver Marches: confederation of humans, dwarves and elves
w The Sword coast: coastline rich of trade, piracy and adventure
w Water Deep: city of splendors, a huge and richly cosmopolitan city on the sword coast
North:
w Anauroch: huge desert
Northwest:
w Thesk
w Nar Fell
w Damara
w Shores of the Sea of Fallen Stars
West:
w Everseka: Crumbling stronghold of elves of faerun
w Tethyr
w Nimbral: mysterious island
East:
w Aglaroad
w Mulhorund
w Thay
Southwest:
w Tashalar
South:
w Halrvaa
w Dambrath
w Luiren
w Veldorn
Other Cities
w Shinaelestra – fading city
w Mitrendain – city of autumn
w Astazalian – city of starlight
w Kingdom of Nachtur
w Isle of Dread
w Fortress of frozen tears
w Broken stone vale
w Vor thomil
w Wilderness Cendriane
w Melith
w Lyndoreth
w Yuirwood
w Valley of Aidreth
w Velharitz falls
w Kingdom of Doekor
w Desert kingdom of Rhohacan
w Kaitzur
w Engeve
w Akezeriuth
w Xailen woods
w Gulvdove
w Tulea tundra
w Mon highlands
w Voltea woods
w Water dragon isle
w Dragon falls
w Hydra marshes
w Opassa beach
w Labura ruins
w Heckran cave
w Kingdom of Guardia
w Mt. woe
w Northern ruins